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I noticed a question here about Second Life and checked Stack Overflow for some questions about the Linden Scripting Language. There are a few questions about Linden Scripting Language so apparently, it has become reasonable acceptable. The discussion in that question was if Second Life is a videogame or not. Well, not important...

I can imagine that there are more games with their own scripting abilities (I don't have a list of them, but if anyone knows one, feel free to share). Scripts could even be an important part of writing modifications for certain games.

Now, is Stack Overflow an appropriate location to ask questions about scripts within games? Or isn't there any place for video-games on Stack Overflow?

(Remember: the question should focus on scripting/programming possibilities within a game, not the game itself.)

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3 Answers 3

up vote 6 down vote accepted

Sure - FWIW, there are also plenty of game programming questions on Stack Overflow in the sense of "I'm writing a game and have encountered problem X". That's fine. They're programming questions that also happen to be game-related.

The question that prompted that other post here this morning wasn't a programming question. It wasn't really even a computer question, apart from the fact that Second Life runs on computers. It was a Second Life question, pure and simple.

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If it's game programming it's fine. If it's game design then it's a bit grey area with a bias to closing.

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But isn't design also part of development? Developers tend to be more than just code-typing monkeys. Right? –  Wim ten Brink Aug 30 '09 at 1:52
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I thought about that a bit before, and I don't think that design is part of development. There is a reason why Game Designer is a different job than Programmer in many jobs. You can as well say that Graphic Design is part of Development. Strictly by looking at the FAQ, I don't think that Game Design fits on SO, because most game design problems are usually not programming related. There is always a grey area of course. –  Michael Stum Aug 30 '09 at 11:05
    
+1, good point! Not that I fully agree, but still, good point. While software developing is my main line of work, I do the occasional graphic design to give a first impression to products before a professional designer will take it over. It's just practical that I don't have to wait for him to create something first. –  Wim ten Brink Aug 30 '09 at 11:30
    
@Michael Stum: if someone asked a question about accounting software design, no-one would bat an eyelid. It's more a kind of games-are-not-serious prejudice mixed with a I've-heard-this-is-inappropriate-for-SO-so-I'll-jump-on-the-bandwagon-and-people‌​-will-think-I'm-contributing type of thing. It's generally well intentioned but not healthy for the community. –  MGOwen Sep 15 '09 at 4:10
    
@MGOwen: It's not the design of the software architecture, it's on a lower level. If I make a question "Should Sales Tax be applied on food if the customer comes from Iceland?", it will get closed as not programming related. Similarly, when I ask "Should a Mage Ice Shield reflect Ice Arrows shot by a Hunter" or "Should Strength increase Attack Power by 1 or by 2", it is also not programming related. This is Game Design. The actual implementation if increasing a stat in code is programming again, but that's past design. –  Michael Stum Sep 15 '09 at 7:35

I vote yes, questions about scripting within the Second Life engine should be acceptable. After all, it IS programming and it is a language used by thousands of developers worldwide. Just be careful to keep your questions programming-related, and not venture off into the many avenues of discussion when it comes to Second Life.

I used to play a Star Wars game that came with its own scripting-engine, centered around a language called COG. I would have loved to have a Stack Overflow-like site in the late 1990s to better understand the syntax and capabilities.

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Do you have a reference for COG? –  Peter Mortensen Dec 21 '13 at 5:12
    
Not a very good one: jkhub.net/library/index.php?title=Reference:COG_Language –  Jonathan Sampson Dec 21 '13 at 5:54

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