I realize that similar questions have been asked, but through all of the ones I've seen, the answers seem to be specific, normally asking the author about the specific question.

I'm trying to ask in the "Game Development Stack Exchange Q&A Site" about why video games are violent—is it a historical convention, a practical necessity, what people want? But when I try to post I get the "This looks like spam." error message and am not allowed to ask my question.

What can I do?

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    It would probably help if you editing this question and include verbatim what you were trying to post there so that maybe it'll be obvious to us what is problematic about what you were trying to post. – n8te Jun 12 '18 at 1:11
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    @n8te He might not be able to because of the very same error message. – Sonic the Curiouser Hedgehog Jun 12 '18 at 1:11
  • Could be. But you don't think it'll let him if puts it all in quotes? I figured maybe it was a length issue or something similar. – n8te Jun 12 '18 at 1:12
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    Code format would be much better than putting it in quote format. Quote format can "adjust" what's displayed, whereas code format should show it verbatim. – Makyen Jun 12 '18 at 1:14
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    If the system prevents you from putting it here, create a new paste on pastebin.com and link to it here. – Sonic the Curiouser Hedgehog Jun 12 '18 at 1:15
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    @user134300 not one of them, but this does address one specific question, which implies one specific site. (In the past we used to close those as "Too Localized") – Shadow Wizard is Vaccinating Jun 12 '18 at 19:47

Post a shorter question.

There are a whole pile of "trigger words" that will block a post based on their use in various spam campaigns. One word won't do it, but a high proportion of words will, as will a simple volume of trigger words.

You have almost 700 words in your question. And, you use the same words a lot: about 30 instances for both "game" and "violent" and variations for example.

Trim it down a bit. Also, read what is on-topic for Game Development Stack Exchange first. Try to find a clear, answerable question and include enough information about what you're doing to help us understand where you're coming from; dispense with broad commentary and irrelevant personal notes. Aim for 3-4 paragraphs, enough to fit comfortably on-screen and not so much that folks will give up; this isn't a discussion forum or debate society, and problem statements are generally very short.

  • You have access to the drafts, or did you see in the server log files? – Shadow Wizard is Vaccinating Jun 12 '18 at 13:40
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    There's a log generated for spam-blocked posts for precisely this reason, @Shadow – Shog9 Jun 12 '18 at 15:45
  • Huh, very neat. – Shadow Wizard is Vaccinating Jun 12 '18 at 19:22

Post a random string. Make sure it has enough distinct letters to pass the "low quality" entropy check. Once it's posted, immediately replace it with your intended post.

The spam filter won't check your edit, and the original version won't appear in the revision history unless someone responds in the seconds before you edit it.

There are also several community spam detection projects. You probably want to keep an eye on their activity so you'll be aware if they catch you. Here's one to watch: https://chat.stackexchange.com/rooms/11540/charcoal-hq

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    I don't think it's good to let spammers know how to pass the spam filters. (Not talking about OP, but rather other people who intend to post actual spam.) – Shadow Wizard is Vaccinating Jun 12 '18 at 19:22
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    By and large, the spammers who get caught by this particular filter are posting gobs of links to movie-hosting sites and have already figured out more expedient ways of working around the blocks. What gets caught are the laziest and dumbest of bots. That said, this is still bad advice for the asker here because his question was a huge rambling essay about game violence and would not have done well if posted verbatim no matter how careful the work-around; that's why I spent half of my answer gently encouraging more substantive revisions. – Shog9 Jun 12 '18 at 19:38

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