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Cody Gray
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This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want the user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at StackexchangeStack Exchange), also subscribes to this philosophy.

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want the user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stackexchange), also subscribes to this philosophy.

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want the user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stack Exchange), also subscribes to this philosophy.

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Awesome Poodles
  • 20.7k
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  • 91

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want youthe user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stackexchange), also subscribes to this philosophy.

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want you user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stackexchange), also subscribes to this philosophy.

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want the user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stackexchange), also subscribes to this philosophy.

Source Link
Awesome Poodles
  • 20.7k
  • 5
  • 46
  • 91

This is a fundamental principle of good UI design...

Don't disable, gray, or hide features that you want you user to use (later, at a more appropriate time).

Programming guru: Joel Spolsky (a big cheese at Stackexchange), also subscribes to this philosophy.