languages:
- C++
- asm
- OpenGL
- GLSL
- MySQL*
- PHP*
platforms:
- MSDOS*
- Win32
- x86
- Z80
- i8051*
- ATMega168*
- AVR32 UC3
- Cypress FX3*
work fields:
- N-D systems (CAD/CAM)
- gfx 2D/3D/N-D, rendering, visualization
- Astro/physics simulations
- robotics
- 'real physics' high precision heavy duty machine control systems
- HW/SW utilities
- sensor-less BLDC
- emulation
- small games/puzzle solvers
preferred IDEs:
- BDS2006 Turbo C++
- Borland C++ Builder 5.0*
- AVR32 studio 2.7.0
- NASM*
- Prometheus*
- Z80 builder (own)
- GLSL editor (own)
All items* means that they are not in active use anymore
Coolest commercial projects:
- ATC system for aircraft simulators
- real time N-D machine control systems
- machine specific (CAD/CAM)s
- custom heavy noise OCR system
Coolest non-commercial projects:
- Solar ephemerids (gfx Astro simulation of solar system in real Time)
- Z80_emu (ZX Spectrum and clones emulation in MC precision, zexall 100% correct)
- ATMega168_emu (emulation)
- Oscilloscope/Spectrum Analyzer/Generator (Low frequency WAVEIN/OUT utilities)
- optic_lab (physical correct optical simulation of refractors/reflectors)
- RT Atmospheric Scattering GLSL engine (any viewpoint inside/outside atmosphere)
- stereo 3D psychosomatic star map
- non (analytic/interpol/aprox) RT function solver on Real numbers
- non (analytic/interpol/aprox) N-D Integral solver (can integrate anything no restrictions what so ever) on Real numbers
- OpenGL VCL system
- RT Pseudo Random Number Generator (contorled by propabbility function)
- SWIR to PseudoTrueColor convertor
- BDS2006 utilities (app ini/translator)